VrSpaceTunnel

Update: sources released on GitHub.

I’ve done some games/experiments during my study of DK2 gameplay; this is one of them (about body movement and reflexes). Made with Unity 5.0.18 Indie and Oculus 0.4.4 SDK.

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A guy enjoying my game (with the correct gameplay: without a controller!)

Windows: http://files.clodo.it/projects/vrspacetunnel/VrSpaceTunnel.windows.zip (45 mb)
OS X (UNTESTED): http://files.clodo.it/projects/vrspacetunnel/VrSpaceTunnel.osx.zip (47 mb)
Linux (UNTESTED): http://files.clodo.it/projects/vrspacetunnel/VrSpaceTunnel.linux.zip (57 mb)

The game needs an initial calibration, to detect the maximum and minimum positions a player can move their head to.
Press X to reset the calibration. Press R to reset Oculus Rift orientation.
Press SPACE to start (and restart at game over).

Can be played seated, but I recommend playing it standing up, with hands on the desk.

Works at 75 fps with my GTX 570 on an old i7. Press F11 to see the FPS, and 0,1,2,3,4,5 to change graphics quality (0 fast, 5 is best).

At game over, press SPACE to reset and look left to check if you beat your high score.

I released all source code under public domain. Not well commented; it’s just an experiment. It works with Unity Indie.
http://files.clodo.it/projects/vrspacetunnel/VrSpaceTunnel.src.zip (85 mb)

The zip contains parts of some third-party assets, but all of them are totally free in the Unity Asset Store.

Music by Imphenzia: http://soundtrack.imphenzia.com/ – I used the watermarked version so I could release the entire project out of the box under open source.

No more improvements are planned, unless people like it 😛

My best score is 4307 meters 😛 Enjoy!